“Constructive solid geometry”, in the realm of Quake, is the term applied to the math dance that is necessary to do things like carving or merging or clipping of brushes. You don’t need to know anything about it other than what you can do with it. Which is a lot!
The trade off here is that CSG creates a bunch of new brushes since brushes must remain convex for them to work properly for Quake.
CSG operations are available to you via the “Tools > CSG” menu. We’ll run through what they do below.
Subtract From World
This subtracts the selected brush from the world. This is great for making holes or indents in the world. This routine uses the largest faces of the subtracting brush first so as to minimize the cutting damage to the world.